En Masse hit a huge milestone in January by launching and configuring, for  the first time, our final remote game server hardware. Until now, we've used  in-house, temporary hardware for our servers. Not anymore! This is the final  hardware you'll log into when you join the game. The Community Play Event will  help us test this configuration and make adjustments. As you might imagine,  bringing a game like TERA to life in North America is no mean feat, and getting  our servers right is extremely important.
We here at En Masse Entertainment want to take a moment to thank the  dedicated fansite owners and staffers of the TERA community. Your tireless  efforts have yielded populous, constructive communities and we thoroughly enjoy  watching them evolve and participating in their growth. We would like to also  make special mention of some of the fansites and fan projects that have been  covering TERA for the better part of a year .
The first series of quests briefly introduce the Island of Dawn and my role  in the greater story. The first NPC I meet is Axelle, who I glimpsed at the end  of the cut scene. She welcomes me and sends me to the next breadcrumb, giving me  a slight boost in experience and a bit of what I like to call "walking around  money." I'll need that soon enough. I come to the bridge leading from the  arrival platform to the Island of Dawn proper. The NPCs subtly direct me  forward—there are two kinds of quests, "story quests" that advance the game  (denoted with red !s, ?s and *s), and yellow "zone quests," which are optional  but generally a good way to get experience.
 
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